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I was blown away by Immortals Fenyx Rising

Hi everyone, in this blog post I want to share my first impressions about Immortals Fenyx Rising (previously Gods & Monsters). An upcoming third-person, open-world, action-adventure open-world game, developed by Ubisoft Qu├ębec.

Immortals Fenyx Rising coming to Stadia, Xbox One, Xbox Series X, PlayStation 4, PlayStation 5, PC and Switch on December 2, 2020.

Let me start by saying that I personally, was blown away by the gameplay that I’ve seen in the Ubisoft Forward event.

Similarities to The Legend of Zelda: Breath of the Wild

The first thing that came to mind is how Immortals Fenyx Rising is inspired by Zelda Breath of The Wild. Not, a disclaimer, I never played Zelda Breath Of The World, but I’ve seen lots of gameplay videos.

The reason I didn’t pick it up is that I cannot afford to buy lots of games because I am on a tight budget. And from what I’ve seen, there are things that excited me, but there were many things that I didn’t like. After reading user reviews, it actually matched some of my worries. This includes lots, among others, of open-world space with little to do, boring looking puzzles, gear update system (I prefer an RPG-like gear progression system). Although I do pay attention to reviews, I am making my own choice based on aggregated information and how I feel when I watch the gameplay. In the end, I’ve decided to skip it.

Immortal Fenyx Rising game screenshot, beautiful open world
A gorgeous open world, amazingly detailed, with stunning stylized visuals
(Image credit: Ubisoft)

Immortals Fenyx Rising felt nothing like that. The stylized graphics--although look similar (shading-wise) to the Breath Of The Wild, look more vibrant and lively.

The world looked absolutely stunning. A fantasy world that I want to be part of. It feels so alive, and it was quite the opposite of what I felt when I saw The Legend of Zelda: Breath of the Wild gameplay.

Now keep in mind that there are many games by Ubisoft that I don’t like. Even some of the games felt to me very rushed--but I can really feel they are trying to create something special here.

Immortals Fenyx Rising level design screenshot
Look at the level of details, absolutely stunning!

Yes, they are inspired by Breath of the Wild, but I don’t see it as a bad thing. I like the concept of the first, and I think they actually heard lost of feedback from players who played the former and can create something upon that and improved over that. Like creating “The Zelda Open World Game” that everyone wanted.

Gameplay Looked Epic

For me, the gameplay looked absolutely epic. The moment they start talking about the legendary gear I knew it will be different than Zelda. I still have no idea how it would be like, but I have a feeling that it will be like the gear upgrade and rarity system like the one that I like.

Immortals Fenyx Rising combat system looks epic, with over-the-top movements, combo attacks, and stunning airborne unique abilities
(Image credit: Ubisoft)

Teh combat also looked amazing, yet the controls look simple. The game is based on Greek Mytholigy, and therefore the abilities are God-like. This means really cool attack and defensive moves.

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when I saw how the protagonist chained acrobatic ability attacks on a giant enemy felt so satisfying, and that just by watching a gameplay video!

The airborne fight felt similar to some of the Japanese Action RPG games that I enjoy playing, with combos and stuff. It felt more like Bayonetta in that aspect. I like being a small character fighting really giant enemies.

Even the puzzles, which Immortals Fenyx Rising has, look more interesting and visually gratifying than what I’ve seen in Zelda BOTW.

Here is Immortals Fenyx Rising Gameplay (From Ubisoft North America YouTube channel).

Immortals Fenyx Rising: Gameplay Walkthrough | Ubisoft Forward 2020 | Ubisoft [NA]

Things That Still Bother Me

One of the things that bother me with this type of single-player action-adventuer games is that they fill very scripted. I love games that create stories and usually, I find it when playing a multiplayer game with friends. Especially when doing a challenging mission and being able to share stories of how we did it together.

This is where dynamic gameplay should take place. Giving players the feeling of being able to play the game in a different way than others. Feeling that the world can react to their actions in the game. Rather than just being predictable.’

Even in open-world games, this is very tricky to achieve. Open world games gives you the option to make your own decision where to go next, but it’s still tight to a linear main mission progression. I am waiting for the day where there will be AI that will adapt to many changes players make in the game, which will result in very different outcomes.

I don’t expect Immortals Fenyx Rising to be that game, but I do hope that there will be many secret areas that will be hard to find, so exploration and discovery will be challenging and fun. I want a large selection of weapons and abilities so I can feel a lot of freedom of choice--feeling a great sense of accomplishment. Kowing I beat challenges—my way. This way, the gameplay experience will feel more personal and less like reading a book.

There might be surprises though, again, we known little about the game.

Summary

Overall, I got really good vibes seeing the gameplay. The visuals, the music, the stunning open-world scenes, the immensely detailed world, the UI, the cool abilities and preview, the combat system, the puzzles, etc.

Immortals Fenyx Rising is a game that I personally looking forward to. I feel that I will enjoy this game and I do hope that it will be satisfying to play as the the first impressions feels like.

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